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Primary Use Case: Group Payment & Coupon Redemption

Background Overview

Group buying and coupon redemption are popular social commerce features. Without proper integration, these features are manual and error-prone. This primary use case describes group payment processing, coupon management, and progress tracking for social commerce.

Goals & Value

  • Instant Payment: Fast and secure group payment processing.
  • Coupon Management: Efficient coupon issuance and redemption.
  • Transparent Progress: Clear visibility into group buying progress.
  • User Experience: Smooth redemption and payment experience.

Participating Roles

  • E-commerce Operations: Manage group buying and coupons.
  • Customer Service: Handle group payment and coupon issues.
  • Finance: Track payments and coupon redemptions.
  • Marketing: Design coupon campaigns and group deals.
  • IT Team: Maintain payment and coupon systems.

Primary Scenario User Story

As a customer, I want to join group purchases and redeem coupons easily, so that I can take advantage of special offers and share deals with friends.

Sub-scenario Details

Sub-scenario A: Group Purchase Setup

  • Roles & Triggers: Need to create group buying campaigns.
  • Main Process:
    1. Define group buying terms (price, minimum participants).
    2. Launch group buying campaign.
    3. Track participant count and progress.
    4. Complete group purchase when threshold met.
  • Success Criteria: Clear terms; accurate tracking; successful completion.
  • Exceptions & Risk Control: Threshold confusion; tracking errors; completion failures.
  • **Metric Suggestions: Group completion rate, participant tracking accuracy, campaign success.

Sub-scenario B: Payment Processing

  • Roles & Triggers: Process payments for group purchases.
  • Main Process:
    1. Collect payments from participants.
    2. Hold payments until group threshold met.
    3. Process payments when group is complete.
    4. Handle refunds for incomplete groups.
  • Success Criteria: Secure payment collection; proper handling; timely refunds.
  • Exceptions & Risk Control: Payment failures; refund delays; security issues.
  • **Metric Suggestions: Payment success rate, refund processing time, security incidents.

Sub-scenario C: Coupon Management

  • Roles & Triggers: Need to manage coupon lifecycle.
  • Main Process:
    1. Create and distribute coupons.
    2. Track coupon usage and redemption.
    3. Validate coupons at checkout.
    4. Expire unused coupons.
  • Success Criteria: Proper coupon validation; accurate tracking; timely expiration.
  • Exceptions & Risk Control: Coupon fraud; validation errors; tracking issues.
  • **Metric Suggestions: Redemption accuracy, fraud prevention, tracking completeness.

Sub-scenario D: Progress & Communication

  • Roles & Triggers: Need to communicate group progress.
  • Main Process:
    1. Show group buying progress to participants.
    2. Send notifications for milestones.
    3. Encourage participation to meet thresholds.
    4. Communicate final outcomes.
  • Success Criteria: Clear progress visibility; timely communication; effective encouragement.
  • Exceptions & Risk Control: Communication failures; unclear progress; notification issues.
  • **Metric Suggestions: Communication effectiveness, notification delivery, participation rate.

Scenario-level Test Case Examples

Test Preparation: Prepare group buying platform, payment gateway, coupon management system, and notification services.

Test Case A-1: Group Purchase Participation (Positive)

  • Prerequisites: Group buying campaign active.
  • Steps:
    1. Customer joins group purchase.
    2. Makes payment.
  • Expected Results:
    • Customer successfully joined group.
    • Payment processed securely.
    • Progress updated in real-time.

Test Case B-1: Coupon Redemption (Negative)

  • Prerequisites: Customer has valid coupon.
  • Steps:
    1. Customer attempts to redeem coupon.
    2. System validates coupon.
  • Expected Results:
    • Coupon validated successfully.
    • Discount applied at checkout.
    • Coupon marked as used.

Released under the Apache 2.0 License.